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Game Work |
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These are computer game cinematics. The first three are from "X-Wing versus TIE Fighter: Balance of Power", a Lucasarts game. I built and textured every single model that you see, learned Lightwave (this is the very first work I did in Lightwave), storyboarded all three cinematics, lit it all, animated it all, rendered it all and then edited it all together. In short I did every single thing here, nobody else worked on these at all. It took twelve weeks. Originally I was only meant to be doing one of the cinematics and that one cinematic was also meant to be ninety seconds long, not thirty (it turned out that at ninety seconds each the movies wouldn't fit onto a single CD with the game). After the first four weeks, one of the other artists was suddenly no longer with the company and so my schedule was just as suddenly to do two cinematics in the same time as had been allocated for the original one. Another month after that and the company was without a second artist and so I ended up doing three cinematics to the same schedule. The lighting and the surfacing could be better... but not in twelve weeks, and not when I was learning Lightwave at the same time. The storytelling, the composition... the Directing, if you will... I stand by all of that. The final two pieces of work on this page are from the Playmates Interactive game "Skeleton Warriors". The first is the final cutscene in the game, it's only about ten seconds long but I think that's pretty impressive given that it took me about two days to do and it's also the very first piece of pre-rendered 3D animation I ever did. The second animation isn't a cinematic, it's one of the characters from the game. Both of these pieces were done in 3D Studio Release 3 (that's the original 3DS, not 3DS Max). |