 |
This is the Shuttle on its
way to the mining colony.
Click on the image
to see a 1024 pixel wide version. |
 |
Okay, okay. So we matched
the stage-shot physical models blah blah blah. Right. In this shot the
Shuttle is CG and the Nightingale (the main ship, from which the Shuttle
is emerging) is real and was shot with a camera, on the stages. I think
they match up pretty well... no?
Click on the image
to see a 1024 pixel wide version. |
 |
This is a section cut from
a full resolution image from just a few frames before the one above. What's
very clear in this image is just how much we were making the CG match
the way the physicals were lit. If you look closely you can see the RRU
on the underside of the Shuttle.
Click on the image
to see a 1024 pixel wide version. |
 |
This run of four stills
is from the section of the film just before the Tug is "caught"
by the Nightingale (-shudder-).
Click on the image
to see a 1024 pixel wide version. |
 |
Oooh... pretty...
Click on the image
to see a 1024 pixel wide version. |
 |
This is very possibly not
a final composite as the dark side of the planet is actually darker than
space, which looks a bit odd... A lot of the other shots on this page
are probably not final comps too (I don't know!)
Click on the image
to see a 1024 pixel wide version. |
 |
CG everything...
Click on the image
to see a 1024 pixel wide version. |
 |
Aha! Now, this is one of
only two shots that I have of the third ship I built for Supernova; the
RRU. Unfortunately neither of these two stills offers a particularly good
view of the ship. oh well...
Click on the image
to see a 1024 pixel wide version. |
 |
The RRU about to dock. In
the film "RRU" stands for Rescue and Recovery Unit. I did try
to point out that it's a one man vehicle that's about the size of a coffin
and as it requires a pilot then it wouldn't be much use for rescuing anything
bigger than a small rodent and therefore its name is silly but... nobody
would listen. Still, what do I know...
Click on the image
to see a 1024 pixel wide version. |