History

(This isn't a full Curriculum Vitae / resume, lacking as it does detailed references and contacts. If you would like to see a fuller, slightly more sensible version then please email me and I'll be happy to oblige.)

 

Hello there. I can tell by the twinkle in your eye and the cut of your jib that you're just aching to know it all, so fire away....

Who the hell are you?

I think "Bob" will do for now...

What will you do for money?

Many interesting and exotic things... but let's stick to the work: If the job is essentially managerial then I can manage art departments, be an internal producer or even an overall production manager. If it's graphics work then I can construct 3D models, paint textures, make surfaces, light scenes, animate whatever needs animating and then render the whole lot. If it needs compositing I can do that, if there's footage that needs editing then I can do that too. I've done all of these things in a professional context. And I can do the whole lot whilst whistling a bouncy tune too...

Really!? Sigh. Where have you been all my life?:

Oh, here and there... Here and there...

 

Colorado FX (May 2002 - present) Digital Effects Supervisor
   
Dreamworks TV (Sept 2001 - May 2002) Model Builder / Texture Painter / Animator
  Compositor
   
Digital Domain (Feb 1998 - Sept 2001) CG Supervisor
  Model Builder / Texture Painter / Animator
   
Totally Games (May 1996 - Feb 1998) Animator / Model Builder / Texture Painter
  Storyboard Artist
   
Neversoft (Sept 1994 - May 1996) Character Animator
  Environment Artist
  Game Designer
  Model Builder / Texture Mapper
   
Malibu Entertainment (1993/1994) Head of Art
  Lead Game Designer
  Lead Character Animator
   
Microprose NW (1991/1992) Art Department Manager (Manchester Office)
  Lead Animator and Designer
   
Freelance (1989/1991)  
   
Software Creations (1986/1989) Game Designer
  Head of Art
  Development Programmer
  Lead Character Animator
  Production Manager
   
Insight Software (Mid Eighties) Development Programmer / Game Designer
  Lead Programmer
   

Sounds great! Tell me more!

What's to tell? I do a lot of commercials work between the film work. In the dim and distant past I completed two years of a degree course but then moved into full time employment. Before that was Grammar School and sixth form college. I managed art departments at Software Creations, Microprose and Malibu and was the Production Manager at Software Creations, dealing directly with clients (mostly US, some Japan). As a Game Designer I created the award winning Nintendo title "Solstice". I spent a long time (ten years, on and off) as a character animator. I've been around...

If you're still panting for more (and indeed why not) then my current demo reel can be found here.

 

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