|
History |
|
(This isn't a full Curriculum Vitae / resume, lacking as it does detailed references and contacts. If you would like to see a fuller, slightly more sensible version then please email me and I'll be happy to oblige.)
Hello there. I can tell by the twinkle in your eye and the cut of your jib that you're just aching to know it all, so fire away.... Who the hell are you? I think "Bob" will do for now... What will you do for money? Many interesting and exotic things... but let's stick to the work: If the job is essentially managerial then I can manage art departments, be an internal producer or even an overall production manager. If it's graphics work then I can construct 3D models, paint textures, make surfaces, light scenes, animate whatever needs animating and then render the whole lot. If it needs compositing I can do that, if there's footage that needs editing then I can do that too. I've done all of these things in a professional context. And I can do the whole lot whilst whistling a bouncy tune too... Really!? Sigh. Where have you been all my life?: Oh, here and there... Here and there...
|
| Colorado FX (May 2002 - present) | Digital Effects Supervisor |
| Dreamworks TV (Sept 2001 - May 2002) | Model Builder / Texture Painter / Animator |
| Compositor | |
| Digital Domain (Feb 1998 - Sept 2001) | CG Supervisor |
| Model Builder / Texture Painter / Animator | |
| Totally Games (May 1996 - Feb 1998) | Animator / Model Builder / Texture Painter |
| Storyboard Artist | |
| Neversoft (Sept 1994 - May 1996) | Character Animator |
| Environment Artist | |
| Game Designer | |
| Model Builder / Texture Mapper | |
| Malibu Entertainment (1993/1994) | Head of Art |
| Lead Game Designer | |
| Lead Character Animator | |
| Microprose NW (1991/1992) | Art Department Manager (Manchester Office) |
| Lead Animator and Designer | |
| Freelance (1989/1991) | |
| Software Creations (1986/1989) | Game Designer |
| Head of Art | |
| Development Programmer | |
| Lead Character Animator | |
| Production Manager | |
| Insight Software (Mid Eighties) | Development Programmer / Game Designer |
| Lead Programmer | |
|
Sounds great! Tell me more! What's to tell? I do a lot of commercials work between the film work. In the dim and distant past I completed two years of a degree course but then moved into full time employment. Before that was Grammar School and sixth form college. I managed art departments at Software Creations, Microprose and Malibu and was the Production Manager at Software Creations, dealing directly with clients (mostly US, some Japan). As a Game Designer I created the award winning Nintendo title "Solstice". I spent a long time (ten years, on and off) as a character animator. I've been around... If you're still panting for more (and indeed why not) then my current demo reel can be found here.
|